

This includes not only your current point total, but also a breakdown of how those points were earned. The online Roblox Player Points Checker tool allows you to input your username and view detailed statistics about your account. If you want to get a bit more detailed information, however, you’ll need to head over to the Roblox website and use their online tool. Your total point count will be displayed prominently on this page, along with any recent activity that has contributed to it. The first option is to simply log into your account and view the information on your profile page. There are a few different ways that you can go about checking your player points. If you’re curious about your own personal score, or want to compare yourself against others, then you’ll need to use a Roblox Player Points Checker. While there is no specific use for these points other than bragging rights, it is still fun to see how many you have amassed over time. These points are known as Player Points, and they are used to track your progress and achievements in the game. Roblox Player Points CheckerĪs a Roblox player, you may have noticed that there is a certain amount of points that you can check on your account. Player points can be earned by playing games, completing tasks, or participating in events. They can be used to buy items in the Roblox Catalog, and can also be traded in for Robux (the virtual currency on Roblox). I have done this within my turret module.Player points are a way for Roblox to reward players for their activity on the site. If you wish to restrict it then that’s another story, but you make the goalCF relative to the torso via ToObjectSpace, Convert to orientation using :ToOrientation, then clamp the angles, then reconstruct using omOrientation. NeckJoint.C0 = worldCFrameToC0ObjectSpace(neckJoint,goalCF) Local goalCF = CFrame.lookAt(Head.Position, target.Position, ) Local goalC0CFrame = relativeToPart1+c0Store.Position-New orientation but keep old C0 joint position RelativeToPart1 -= relativeToPart1.Position Local relativeToPart1 =c0Store*c1Store:Inverse()*part1CF:Inverse()*worldCFrame*c1Store Local function worldCFrameToC0ObjectSpace(motor6DJoint,worldCFrame)
